We chose to undertake this project because we were unsatisfied with the performance of X-Plane running OpenGL. These are similar standards but they are more modern and efficient than OpenGL. With version 11.50, X-Plane introduces Vulkan and Metal. OpenGL is a standardized way to talk to a computers graphics card and put images on the screen. Prior to 11.50, X-Plane used OpenGL exclusively. This is lots of shaders/pipelines compiling for the first time subsequent runs will be faster. Please note that the first load time with Metal and Vulkan will be surprisingly slow. This version includes new options in the Graphics Settings screen to enable Vulkan or Metal, which require a restart of the sim to go into effect. It is now out of beta testing and available to all X-Plane users! X-Plane 11.50 is a major update that completely rewrites the rendering engine to use modern rendering APIs: Vulkan (on Windows and Linux systems) and Metal (on Mac).
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